#ifndef _MY_NPC4_BOMB_H_
#define _MY_NPC4_BOMB_H_
#include "../effect.h"

namespace fireplane{
	class Npc4Bomb : public Effect{
	public:
		Npc4Bomb(EffectType type);
		~Npc4Bomb();

	public:
		virtual void init(CreateCmd* cmd);
		void destroyThis();
		virtual void update(float delta);
	private:
		CCSprite* _bomb;
	};
	//////////////////////////////////////////////////////////////////////////
	class Npc4Bomb1 : public Effect{
	public:
		Npc4Bomb1(EffectType type);
		~Npc4Bomb1();

	public:
		virtual void init(CreateCmd* cmd);
		void destroyThis();
		virtual void update(float delta);
	private:
		CCSprite* _bomb0;
		CCSprite* _bomb1;
	};
}

#endif